When you think about it, 3D graphics in computers seems impossible. With such limited computing power, how could we ever aim to emulate the infinite complexity of reality, 60 times per second? This area of programming, where light and magic overlap, has always seemed unreachable to me, an area of expertise reserved for the most educated and skilled programmers. The 3D-rendering course at TGA changed all that, and suddenly I felt that anything was possible.
I wanted to learn how all the popular games do it, and I wanted to do it myself. Therefore, I became responsible for all 3D-rendering in the homemade engine used by all projects that were created during the second year at TGA.